Skip to content

Clans

Clan.PlayerClan - player's clan

Tier

int Tier [get]

Members

Clan.Heroes         // alive and dead

Settlements

Clan.Settlements

Parties

foreach (WarPartyComponent warParty in clan.WarPartyComponents)
{
    MobileParty party = warParty.MobileParty;
    // do something ...
}

Renown

Clan.Renown

AddRenown(float value, bool shouldNotify = true)
ResetClanRenown()

By hero

Relation

int FactionManager.GetRelationBetweenClans(Clan clan1, Clan clan2)

Gold

Clan leader's gold

int Gold [get]
public int Gold
{
    get
    {
        Hero leader = this.Leader;
        if (leader == null)
        {
            return 0;
        }
        return leader.Gold;
    }
}

Influence

float Influence

XML

spclans.xml

Minor Faction's spawn Location

initial_posX="360.0"
initial_posY="212.0"

.IsNomad .IsMafia .IsSect

These properties change dialog lines for a different answer. Also impact hero name and Encyclopedia entries. Nothing else.

Can be set in XML as 'is_nomad'

dnSpy output