Clans
Clan.PlayerClan
- player's clan
Tier
int Tier [get]
Members
Clan.Heroes // alive and dead
Settlements
Clan.Settlements
Parties
foreach (WarPartyComponent warParty in clan.WarPartyComponents)
{
MobileParty party = warParty.MobileParty;
// do something ...
}
Renown
Clan.Renown
AddRenown(float value, bool shouldNotify = true)
ResetClanRenown()
By hero
Relation
Gold
Clan leader's gold
int Gold [get]
Influence
XML
spclans.xml
Minor Faction's spawn Location
.IsNomad .IsMafia .IsSect
These properties change dialog lines for a different answer. Also impact hero name and Encyclopedia entries. Nothing else.
Can be set in XML as 'is_nomad'