Popups / Messages
Tutorials
DisplayMessage
InformationManager.DisplayMessage(new InformationMessage("message", TaleWorlds.Library.Color.ConvertStringToColor("#FF0042FF")));
ShowInquiry
InformationManager.ShowInquiry(new InquiryData("Title", "Text", true, true, "AffirmativeText", "NegativeText", null, null, "event:/ui/notification/peace", 0f, null), true, false);
ShowTextInquiry
TextInquiryData(
string titleText,
string text,
bool isAffirmativeOptionShown,
bool isNegativeOptionShown,
string affirmativeText,
string negativeText,
Action<string> affirmativeAction,
Action negativeAction,
bool shouldInputBeObfuscated = false,
Func<string, Tuple<bool, string>> textCondition = null,
string soundEventPath = "",
string defaultInputText = "")
ShowTextInquiry(
TextInquiryData textData,
bool pauseGameActiveState = false,
bool prioritize = false)
InformationManager.ShowTextInquiry(new TextInquiryData("Title", "Text", true, true, "AffirmativeText", "NegativeText", null, null, false, null, "", "defaultInputText"), false, false);
ShowMultiSelectionInquiry
MultiSelectionInquiryData(
string titleText,
string descriptionText,
List<InquiryElement> inquiryElements,
bool isExitShown,
int minSelectableOptionCount,
int maxSelectableOptionCount,
string affirmativeText,
string negativeText,
Action<List<InquiryElement>> affirmativeAction,
Action<List<InquiryElement>> negativeAction,
string soundEventPath = "")
MBInformationManager.ShowMultiSelectionInquiry(MultiSelectionInquiryData data);
AddQuickInformation
MBInformationManager.AddQuickInformation(TextObject content, int priority, CharacterObject announcer, string sounEventPath);
Priority determines how long the message stays, approximate values:
- 0 - 2.5s
- 1000 - 3.5s
- 5000 - 7.5s
- 10000 - 13s