Animations
Make agent perform some animation:
ActionIndexCache myAction = ActionIndexCache.Create("nameOfTheAction");
targetAgent.SetActionChannel(0, myAction, true);
Channels
for agent.SetActionChannel(0, _actionIndexCache);, what's the difference between channel 0 and channel 1?
channel 0 is for movement, channel 1 is for combat anims (like swings and stuff)
When agent plays a looping animation set with SetActionChannel to stop it set it to act_none action.
Workflow
Artem:
export with 24 fps and import into blender with proper orientation x and - y
Do my editing, export work proper values and import into bannerlord