Video Tutorials
C#
- C# Tutorial - Full Course for Beginners 4:31:08
- C# Programming All-in-One Tutorial Series 6:20:34
- C# Fundamentals for Beginners 8:13:29
Lesser Scholar
Modding tutorial series | 19 parts
Mod setup, dialogs, game menu, GauntletUI, etc.
- Ep 0: Introduction
- Ep 1: Tools and Project setup
- Ep 2: Adding new Item XML
- Ep 3: Programming an HP Potion
- Ep 4: Custom 3D Assets
- Ep 5: Campaign Behavior
- Ep 6: Using dnSpy
- Ep 7: Spawning NPCs
- Ep 8: Dialogs
- Ep 9: Custom CharacterObject
- Ep 10: Combat HUD
- Ep 11: Loading UI Sprites. GauntletUI Layouting
- Ep 12: Sound Effects
- Ep 13: Saving your Mod Data
- Ep 14: Quick Way to edit Menus
- Ep 15: Completely custom GauntletUI screen
- Ep 16: Using Harmony
- Ep 17: Translation Support
- Ep 18: Final polishing
- Ep 19: Packaging & Publishing to Nexus Mods
Other tutorials
- Making an RTS Camera Mod
- Difficult Terrain Scouting Skill Increase, Morale from Salt
- Basic C# Mod & Gauntlet UIExtender Mod
- Demystifying 'Send Troops' | Autoresolve Simulator Mod
- Modding Bannerlord, Encyclopedia Extender
- Encyclopedia Extender updated
Macbeth of Gondor: Scene Editor Tutorial Series
- Getting Started - create terrain, elevation & paint terrain
- Flora painting
- Create Entities & Testing
- Map borders & Barriers
- Texture Blending, Retexturing & LOD
- Outer mesh (Background landscape)
- Navmesh
- Navmesh Episode 2
- Import Heightmap & Material Maps
- Spawnpoints & Flee lines
- How to test in Custom Battle (Battle Terrain)
- How to add dead trees
- How to bend an entity (Curved walls)
- Seasons
- Decals & How to make a road
- How to make a Windmill
- Quick Navmeshing
- How to make a prefab
- Barriers
Banner Lab
Modding Through XML Editing
- Introduction
- Creating Custom Troops
- Creating Custom Items - Part 1
- Creating Custom Items - Part 2
- Creating custom culture
- Creating Custom Kingdom
- Creating New Heroes
- Creating Mercenary Clan
- Overriding original file
- Creating New settlements
Editor
- Cloth Physics (Part 1)
- Importing Weapons from internet
- Adding level of details to Imported Items
- Editing Helmet with Blender
- Navigation Mesh with Modding Tool
- Creating New Settlements with Modding tool
- Custom Body Equipment Workflow
- Editing Texture Workflow
Danqna and Gispry: Mod Creation Tutorials
- Setting Up Visual Studio
- Setup addendum and distributing
- Adding dialog with conditions and consequence
- Dialogue in game
- Saving and Game Ticks
- Adding MCM Menu
Carolina Warlord Gaming: Modding Tutorials
- Adding Troops
- Custom World Map Module and Adding Settlements
- Adding Armor, Mount & Blade
- Adding Custom Sprites
GlorifiedPig: Create a Mod
- Module Setup
- Project Setup & Basic Code
- Modifying XML Files
- Decompiling Binaries and Viewing Source Code
xyaczsed
- How to Make Custom Scripts for the Bannerlord Scene Editor
- How to Make Custom Bannerlord Scripts Run on Multiplayer Server
Ozan Ürkmez: Custom Spawns Mod Tutorials
Adam Dotlačil
- Hands animation with custom meshes / Forum Link
- Custom Bows, Crossbows, Arrows and Quivers / Forum Link
A_Jannik
Kingclone: Mapping Tutorial
- The Basic of Basics
- Apply a map to Custom Battle
- Speed Mapping #1
- Speed Mapping #2
- Speed Mapping #3
- Speed Mapping #4
- Speed Mapping #5
- Speed Mapping #6
- Speed Mapping #7
- Speed Mapping #8
- Speed Mapping #9
- How to create large maps | Speed Mapping
Lykon Development
- Edit ALL NPCs
- Custom LoadScreens
- Factions, Lords, Heroes, Clans and Lord Equipment Sets
- Edit Kingdoms with NO Code
- Editing Culture Selection Text
- Simple Weight Painting using Blender
- Full Troop and Weapon Crafting Tutorial
- Troop Editor Tutorial
- XML Editing - Basic Troop Items
FoozleMcDoozle
Table Flip Games
Major Roy Gaming
Advanced AI Studios
The Lone Warrior
- Bannerlord + Substance Painter Workflow for importing armors and textures
- Quick armor modding guide Blender + Bannerlord