Locations
Add character to the location
Location tavern = LocationComplex.Current.GetLocationWithId("tavern");
locationCharacter.SpecialTargetTag = "sp_notable"; // enforce where to place it
tavern.AddCharacter(locationCharacter);
If character is in another location, it is removed from the old one. No duplicates are created.
Town
* center
* arena
* tavern
* lordshall
* prison
* house_1
* house_2
* house_3
Castle
* center
* lordshall
* prison
Village
* village_center