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Environment

Name

Decide the name for the project.

This helps me to keep organized.

For example I will do helmet found in Hrodno, so I will call whole project lt_hrodno_helmet:

lt marks my projects, so it's easy to find
hrodno - unique helmet name
helmet - type of the project

Do what's best for you, create your own system - it will pay off in the long run.

Folders

I create a separate folder for each project, in it I have such folders:

src - for all files received from the modeller. Usually it's zip, textures and fbx files in original names. It's just like a backup
fbx - exported from Blender fbx files, ready to be imported into the Editor
tex - texture files ready to be imported into the Editor

Textures

If textures are ok, I copy them from the src folder to the tex folder and rename with the project's name: