Environment
Name
Decide the name for the project.
This helps me to keep organized.
For example I will do helmet found in Hrodno, so I will call whole project lt_hrodno_helmet
:
lt
marks my projects, so it's easy to find
hrodno
- unique helmet name
helmet
- type of the project
Do what's best for you, create your own system - it will pay off in the long run.
Folders
I create a separate folder for each project, in it I have such folders:
src
- for all files received from the modeller. Usually it's zip, textures and fbx files in original names. It's just like a backup
fbx
- exported from Blender fbx files, ready to be imported into the Editor
tex
- texture files ready to be imported into the Editor
Textures
If textures are ok, I copy them from the src
folder to the tex
folder and rename with the project's name: