Check for other mods
In SubModule.cs:
public override void OnGameInitializationFinished(Game game) // executes after all mods are loaded
{
base.OnGameInitializationFinished(game);
try
{
string[] modulesNames = Utilities.GetModulesNames();
for (int i = 0; i < modulesNames.Length; i++)
{
if (modulesNames[i] == "BannerKings")
{
// do something about it
}
}
}
catch (Exception ex)
{
// do something about it
}
}