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FBX import into Blender

Import

In the new Blender's project delete all these:

File - Import - FBX:

Leave default import settings:

When model is exported from TpacTool I use such settings:

Select your file and press Import FBX.

The model should be imported:

Rename

Double click on the imported mesh to rename it to the project's name (or any other name you like):

Make sure the name is unique - otherwise you will not be able to import it into the Editor.

This helps to keep organized, but most importantly - you will have a proper model name in the BL Editor, because you will not be able to rename it in the Editor itself.

In other words - what you enter here, you will be using everywhere, up to the XMLs.

The name can be lowercase - the Editor converts to lowercase anyway

Save

It's good practice to save your Blender project now.

I save it into my project's folder.