BasicWaterFloater
v1.4.8
Pins the entity's height to the water surface at its position. The script has no panel fields.
Find placed ones in the Scene panel with s:BasicWaterFloater. See Filter.
Where you put it
Add it to the entity that should sit on the water. XY stays where you put the entity. Z is rewritten every tick.
What you set
Nothing. The script declares no visible field.
What it does
In the editor and in a mission, each tick sets the entity's Z to the water level at its XY. It does not move the entity sideways and it does not tilt it.
Where it lives
Managed script. No scene and no prefab under Native, SandBox, SandBoxCore, StoryMode, or NavalDLC stores it. No other vanilla class adds it at runtime.
Examples
No placement in those modules. The script only runs the height pin described above.