Scripts
Unchecked AI extract
These pages were extracted using AI and have not been checked by a human. Treat them as such. If you find a mistake, fix it and submit a pull request.
Scene entity scripts.
- AgentBindsMachine
- AmbientSoundEmitter
- AnimalSpawnSettings
- AnimatedBasicAreaIndicator
- AnimatedFlag
- AnimationPoint
- AreaMarker
- ArrowBarrel
- Ballista
- BallistaSpawner
- BasicAreaIndicator
- BasicWaterFloater
- BatteringRam
- BatteringRamSpawner
- Bird
- BlockadePositionScript
- BoardGameDecal
- BoundaryWallView
- BurnShipObject
- BurningNode
- BurningSoundNode
- CameraDisplay
- CameraJumpScript
- CampaignMapAmbientOccluder
- CampaignMapSiegePrefabEntityCache
- CastleGate
- Chair
- ChairUsePoint
- ChangeLightIntensityScript
- CharacterDebugSpawner
- CharacterSpawner
- CheckpointArea
- CheckpointUsePoint
- CinematicBurningArrow
- ClimbingMachine
- CommonAreaMarker
- CosmeticRopeManager
- CustomNavalPhysicsParameters
- DefencePoint
- DeploymentPoint
- DestructableComponent
- DestructableMissionObject
- DestructedPrefabInfoMissionObject
- DisguiseMissionUsePoint
- DuelZoneLandmark
- DynamicObjectAnimationPoint
- DynamicPatrolAreaParent
- EditorShipPhysics
- EditorShipUpgradeViewer
- EventTriggeringUsableMachine
- ExitDoor
- FightAreaMarker
- FireBallista
- FireMangonel
- FireTrebuchet
- FlagCapturePoint
- FleePosition
- GenericMissionEventBox
- GenericMissionEventScript
- GroupSpawnPoint
- HandMorphTest
- HandPose
- HideoutBossFightBehavior
- HideoutSpawnPointGroup
- ItemVisualizer
- JavelinBarrel
- LadderQueueManager
- LightCycle
- Lightning
- Mangonel
- MangonelSpawner
- MapAtmosphereProbe
- MapColorGradeManager
- Markable
- MissionSail
- MissionShip
- MissionShipRam
- Mover
- MultiplayerBallistaSpawner
- MultiplayerBatteringRamSpawner
- MultiplayerFireBallistaSpawner
- MultiplayerFireMangonelSpawner
- MultiplayerFireTrebuchetSpawner
- MultiplayerMangonelSpawner
- MultiplayerSceneValidator
- MultiplayerSiegeTowerSpawner
- MultiplayerTrebuchetSpawner
- MusicianGroup
- NavalPhysics
- NavalPhysicsAgentCollisionSolver
- NavigationMeshDeactivator
- Passage
- PassageUsePoint
- PatrolArea
- PatrolPoint
- PirateSpawnPoint
- PlankBridgeSteppedAgentManager
- PlayMusicPoint
- PopupSceneBanner
- PopupSceneCameraPath
- PopupSceneEmissionHandler
- PopupSceneSequence
- PopupSceneShipController
- PopupSceneShipSpawnPoint
- PopupSceneSkeletonAnimationScript
- PopupSceneSpawnPoint
- PopupSceneSwitchCameraSequence
- PopupSceneSwitchItemSequence
- RandomParticleSpawner
- ReflectionCapturer
- RoadPoint
- RoadStart
- RopePile
- RopePileBaked
- RotateObjectScript
- SceneLeveler
- ScenePropDecal
- ScenePropNegativeLight
- ScenePropPositiveLight
- SettlementPositionScript
- ShadowingSecureZoneUsePoint
- ShipAttachmentMachine
- ShipAttachmentMachineConnectionLogic
- ShipAttachmentPointMachine
- ShipBallista
- ShipBallistaSpawner
- ShipBridge
- ShipBridgeNavmeshHolder
- ShipBurningSystem
- ShipClothFixer
- ShipColorAssigner
- ShipControllerMachine
- ShipDoorUsePoint
- ShipFireBallista
- ShipFireBallistaSpawner
- ShipFloatsamManager
- ShipMangonel
- ShipOarDeck
- ShipOarMachine
- ShipPullingMachine
- ShipShieldComponent
- ShipTargetMissionObject
- ShipUnmannedOar
- ShipVisual
- SiegeLadder
- SiegeLadderSpawner
- SiegeMachineStonePile
- SiegeTower
- SiegeTowerSpawner
- SkeletalMeshEditer
- SkeletonAnimatedCamera
- SmithingMachine
- SnowAndRainTextureDefiner
- SoundPlayer
- SoundSpline
- SpawnPointDebugView
- SpawnedItemEntity
- SpawnerBase
- StandingPoint
- StandingPointForRangedArea
- StandingPointWithAgentLimit
- StandingPointWithSwimmingLimit
- StandingPointWithTeamLimit
- StandingPointWithVolumeBox
- StandingPointWithWeaponRequirement
- StealthAreaMarker
- StealthAreaUsePoint
- StealthBox
- StealthIndoorLightingArea
- StonePile
- StrategicArea
- SwingingObject
- SynchedMissionObject
- TacticalPosition
- TacticalRegion
- TeleportUsePoint
- TestScript
- Tile
- Town Entity Manager
- Town Scene Manager
- TrainingIcon
- TrajectoryVisualizer
- Trebuchet
- TrebuchetSpawner
- TutorialArea
- UsableGameObjectGroup
- UsablePlace
- VertexAnimator
- VolumeBox
- WallSegment
- Water Prefab
- WaterPathPoint
- WaveFloater
- WeaponSpawner
- WindMill
- WorkshopAreaMarker
- _debug_script
- animation_instance
- barrier_builder
- child_level_fixer
- comment_script
- decal_instance
- decal_placer
- disable_cloth_script
- editor_test_script
- face_visual_test_script
- flickering_light
- gi_partial_bake_probe
- mass_selection
- mesh_bender
- mesh_seasonal_material
- multi_material_paint
- object_mover
- path_converger
- path_navigator
- physics_test
- physics_test_manager_script
- pulley_system
- reflective_entity_duplicator
- reverb_instance
- river_generator
- road_generator
- road_instance
- rope_segment
- rope_segment_cosmetics
- rotator
- sail_visual
- ship_visual_creator
- ship_water_effects
- show_component_bbox_radius_script
- signed_distance_field
- sound_emitter
- terrain_mesh_exporter
- terrain_slope_tool
- trajectory_visualizer
- water_body
- water_flowmap
- worldmap_budget_checker