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ship_visual_creator

v1.4.8

Native script on a ship hull, next to the volume generator and the upgrade viewer. The one opened placement stores no fields.

Find placed ones in the Scene panel with s:ship_visual_creator. See Filter.

Where you put it

Add the script to the ship entity. The opened hull is cog_ship_nested in a cutscene, with physics shape bo_composite_conv_cogship.

What you set

Native panel. The opened entity stores the script with no <variable> rows.

What it does

On that hull the script sits with Volume_generator and EditorShipUpgradeViewer. Those two have their own fields. This one adds none on the saved entity.

Where it lives

Native script. The only placement found is NavalDLC\SceneObj\cutscene_saving_sister. No prefab stores it.

Examples

Cog in a cutscene. NavalDLC\SceneObj\cutscene_saving_sister. Entity cog_ship_nested at about (-22, 18, 4). Scripts, in order: ship_visual_creator with no variables, Volume_generator, EditorShipUpgradeViewer.