ship_visual_creator
v1.4.8
Native script on a ship hull, next to the volume generator and the upgrade viewer. The one opened placement stores no fields.
Find placed ones in the Scene panel with s:ship_visual_creator. See Filter.
Where you put it
Add the script to the ship entity. The opened hull is cog_ship_nested in a cutscene, with physics shape bo_composite_conv_cogship.
What you set
Native panel. The opened entity stores the script with no <variable> rows.
What it does
On that hull the script sits with Volume_generator and EditorShipUpgradeViewer. Those two have their own fields. This one adds none on the saved entity.
Where it lives
Native script. The only placement found is NavalDLC\SceneObj\cutscene_saving_sister. No prefab stores it.
Examples
Cog in a cutscene. NavalDLC\SceneObj\cutscene_saving_sister. Entity cog_ship_nested at about (-22, 18, 4). Scripts, in order: ship_visual_creator with no variables, Volume_generator, EditorShipUpgradeViewer.