ShipFireBallista
v1.4.8
The burning-bolt version of ShipBallista. It scores flammable targets higher. The siege engine type is the fire ballista.
Find placed ones in the Scene panel with s:ShipFireBallista. See Filter.
Where you put it
Put it on the weapon entity, with the same navel, body, and skeleton children as a ship ballista. Packed prefab ballista_c_fire in Modules\NavalDLC\AssetPackages\nested_prefabs_packed.xml. ship_ballista_holder places further copies.
What you set
The panel is the ship ballista panel. ballista_c_fire stores the same defender clips and these differences from a plain bolt ballista.
| Panel field | What to do with it |
|---|---|
| _horizontalAimSensitivity | ballista_c_fire stores 0.950. A holder copy stores 0.500. |
| _verticalAimSensitivity | ballista_c_fire stores 0.650. A holder copy stores 0.500. |
| NavelTag | BallistaNavel. |
| BodyTag | BallistaBody. |
| SkeletonTag | SkeletonEntity. |
| AnimationHeightDifference | 0. |
| IdleActionName | act_usage_ballista_idle_defender. |
| ReloadActionName | act_usage_ballista_reload_defender. |
| PlaceAmmoStartActionName | Defender place-start clip. |
| PlaceAmmoEndActionName | Defender place-end clip. |
| PickUpAmmoStartActionName | Defender pick-up start clip. |
| PickUpAmmoEndActionName | Defender pick-up end clip. |
| HorizontalDirectionRestriction | Yaw limit, in radians. ballista_c_fire stores 2.250. A holder copy stores 1.571. Another holder copy stores 3.130 with speed 110. |
| BallistaShootingSpeed | ballista_c_fire stores 170. |
| MissileItemID | ballista_c_projectile_burning. |
| MultipleProjectileCount | 5. |
| Focus | Troops. |
| StartingAmmoCount | ballista_c_fire stores 30. A holder copy stores 20. |
| TopReleaseAngleRestriction | 0.700. |
| BottomReleaseAngleRestriction | -0.700. |
| RemoveOnDeployTag | Empty. |
| AddOnDeployTag | Empty. |
| PilotStandingPointTag | Pilot. |
| AmmoPickUpTag | ammopickup. |
| WaitStandingPointTag | Wait. |
| NavMeshPrefabName | ballista_a_dnm. |
Burning grapeshot ids on this weapon are ballista_c_projectile_grape_fire and ballista_c_projectile_grape_fire_projectile.
What it does
Same aim and load loop as a ship ballista. A target flagged as a ship scores twice as high, and a flammable target scores twice as high again. The shot is the burning bolt.
Where it lives
Managed script. Packed prefabs in Modules\NavalDLC\AssetPackages\nested_prefabs_packed.xml. No scene file stores this script.
Examples
Fire ballista. Prefab ballista_c_fire, entity ballista_c_fire. Ammo ballista_c_projectile_burning, speed 170, starting ammo 30, yaw limit 2.250, aim sensitivity 0.950 / 0.650.
Holder copy with a tighter yaw. Prefab ship_ballista_holder, entity ballista_c_fire. Same ammo, speed 170, starting ammo 20, yaw limit 1.571, aim sensitivity 0.500 / 0.500.