CampaignMapAmbientOccluder
v1.4.8
The storm shadow on the naval campaign map. The first mesh on this entity is stamped once per storm. The script has no panel fields.
Find placed ones in the Scene panel with s:CampaignMapAmbientOccluder. See Filter.
Where you put it
Put it on the map water plane, on an entity whose first mesh is the storm patch. The naval map uses water_plane.
What you set
Nothing. The script declares no visible field, and the map stores no variables.
What it does
Each campaign tick it places one copy of that mesh on every spawned storm, and on each quest storm registered with it. Each copy is scaled to 60. Unused copies are cleared. The corsair-hunt quest registers its storm entity here and unregisters it when the storm is gone.
The editor prepares sixteen slots and does not move them.
Where it lives
Managed script. The placement is NavalDLC\SceneObj\Main_map, entity water_plane. No prefab stores it.
Examples
Naval map water. NavalDLC\SceneObj\Main_map, entity water_plane, tag snapped_water_body, mesh editor_plane_high with material naval_worldmap_water. The script sits beside water_flowmap and stores no variables.