Town Scene Manager
v1.4.8
Native panel. One marker on the campaign map so settlement meshes can be packed.
Find placed ones with s:Town Scene Manager. See Filter.
Where you put it
One empty entity in the main map. Both official main maps name it empty_object. The SandBox map places it at (463, 375, 7). The Naval map places it at (502, 366, 17). Leave the entity empty.
What you set
Native panel. Both main maps store the script with no variables.
The script adds no fields on the entities that were opened.
What it does
The campaign map requires this entity. It is the marker the map uses when it packs settlement meshes. The SandBox entity sits beside _occ_quad and campaign_icon_capsule_* entities.
Where it lives
Native script. SandBox\SceneObj\Main_map and NavalDLC\SceneObj\Main_map.
Examples
Campaign map. SandBox\SceneObj\Main_map. Entity empty_object. The script tag has no variables.
Naval campaign map. NavalDLC\SceneObj\Main_map. Entity empty_object. The script tag has no variables.