PlankBridgeSteppedAgentManager
v1.4.8
Counts agents standing on a ship boarding bridge and makes that stretch of navmesh more expensive as it gets crowded. No panel fields. No scene stores it.
Find placed ones in the Scene panel with s:PlankBridgeSteppedAgentManager. See Filter.
Where you put it
You do not place it. When a ship attachment builds its bridge, it creates an empty entity named Plank Bridge Physics and adds this script.
What you set
No fields.
What it does
Agents on that bridge, within 5 m of the entity, are added into a total weight. Each agent also on the bridge navmesh face adds 7.5 to that face's cost, so later pathing prefers a clearer plank. The weight is cleared when the bridge resets the count.
Where it lives
Managed script. Nothing under Native, SandBox, SandBoxCore, StoryMode, or NavalDLC scenes or prefabs writes it. The ship attachment creates it at runtime.
Examples
No placement. The runtime entity is Plank Bridge Physics, created with the bridge barriers when two ships link a plank.