StandingPointWithAgentLimit
v1.4.8
A StandingPoint that stays closed until a caller adds the agents who may use it. The script adds no fields of its own.
Find placed ones in the Scene panel with s:StandingPointWithAgentLimit. See Filter.
Where you put it
The only vanilla copy is stand_position under flag_pole_big in Native\Prefabs\props_other.xml.
What you set
That stand stores this order.
| Panel field | What to do with it |
|---|---|
| AutoSheathWeapons | Sheathe on use. This stand stores on. |
| TranslateUser | Moves the user onto the point. This stand stores on. |
| DescriptionMessage | Focus description. This stand leaves it empty. |
| ActionMessage | Focus action. This stand leaves it empty. |
The stand does not write AutoEquipWeaponsOnUseStopped, AutoWieldWeapons, HasRecentlyBeenRechecked, the two position fields, or NavMeshPrefabName.
What it does
Every agent is rejected until something calls the add-agent method on this point. Clearing the list closes it again. No other class in the game source calls that method, so the vanilla stand stays closed.
Where it lives
Managed script. One prefab child in Native\Prefabs\props_other.xml. No scene file stores the script.
Examples
Flag pole. flag_pole_big / stand_position. Sheath on, TranslateUser on, description and action empty.