HandPose
v1.4.8
An editor pose that drives the entity skeleton to the hand-armor tableau pose. It has no panel fields.
Find placed ones with s:HandPose. See Filter.
Where you put it
Put it on an entity that already has a human_skeleton. The script copies the entity components onto that skeleton and freezes it in the hand pose. Vanilla uses an editor-only entity.
What you set
This script has no panel fields.
What it does
Once the editor has game data, the skeleton plays act_tableau_hand_armor_pose on channel 0 and stays frozen there. Later editor ticks keep that pose. It does not run as mission logic.
Where it lives
Modules\Native\SceneObj\scn_item_tableau.
Examples
Glove tableau. Native\SceneObj\scn_item_tableau, entity glove_frame, tag glove_frame, visible only while editing. It has a human_skeleton and a HandPose script with no variables. A child glove_cam (tag glove_cam) sits beside it.