Skip to content

HandPose

v1.4.8

An editor pose that drives the entity skeleton to the hand-armor tableau pose. It has no panel fields.

Find placed ones with s:HandPose. See Filter.

Where you put it

Put it on an entity that already has a human_skeleton. The script copies the entity components onto that skeleton and freezes it in the hand pose. Vanilla uses an editor-only entity.

What you set

This script has no panel fields.

What it does

Once the editor has game data, the skeleton plays act_tableau_hand_armor_pose on channel 0 and stays frozen there. Later editor ticks keep that pose. It does not run as mission logic.

Where it lives

Modules\Native\SceneObj\scn_item_tableau.

Examples

Glove tableau. Native\SceneObj\scn_item_tableau, entity glove_frame, tag glove_frame, visible only while editing. It has a human_skeleton and a HandPose script with no variables. A child glove_cam (tag glove_cam) sits beside it.