RoadPoint
v1.4.8
An empty marker. It has no panel fields and no vanilla scene places it.
Find placed ones in the Scene panel with s:RoadPoint. See Filter.
Where you put it
Add the script to an entity if you want the marker in the script list. Nothing in the road script reads these entities.
What you set
The script adds no fields.
What it does
The entity stays where you put it. RoadStart creates its own child mesh and does not look for RoadPoint entities.
Where it lives
Managed script. No scene.xscene and no prefab under Native, SandBox, SandBoxCore, StoryMode, or NavalDLC stores it.
Examples
No placed entity. There is no other caller. The class only reports that it does not move its entity.