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RoadPoint

v1.4.8

An empty marker. It has no panel fields and no vanilla scene places it.

Find placed ones in the Scene panel with s:RoadPoint. See Filter.

Where you put it

Add the script to an entity if you want the marker in the script list. Nothing in the road script reads these entities.

What you set

The script adds no fields.

What it does

The entity stays where you put it. RoadStart creates its own child mesh and does not look for RoadPoint entities.

Where it lives

Managed script. No scene.xscene and no prefab under Native, SandBox, SandBoxCore, StoryMode, or NavalDLC stores it.

Examples

No placed entity. There is no other caller. The class only reports that it does not move its entity.