MissionShip
v1.4.8
The ship in a naval battle: hull, crew decks, sails, oars, and the navmesh soldiers walk on. Each packed ship prefab has one.
Find placed ones with s:MissionShip. See Filter.
Where you put it
Put it on the ship root, with the physics and the other ship scripts (NavalPhysics, the floaters, the cloth fixer). There is no loose prefab under Prefabs. The authored copies are the *_ship_nested entries in the packed naval prefab file.
Crew markers the ship collects by tag:
sp_troop_outer_deckandsp_troop_inner_deckfor formation spawn framessp_troop_captainsp_troop_crew_spawnrally_pointbanner_with_faction_colorsail_mesh_entityfor sail meshes that take the faction colors
What you set
| Panel field | What to do with it |
|---|---|
| NavMeshPrefabName | Navmesh prefab imported for this hull. Each ship stores its own. Examples below. |
| ShouldUpdateSoundPos | When on, the ship updates sound positions. Every packed ship opened stores this off (0). |
What it does
The ship spawns troops on the deck tags, raises the banner and sail colors from the captain's faction, and drives sails, oars, the rudder, and attachments. NavMeshPrefabName is the walkable deck. Health, fire, and sinking come from the ship record, not from these two fields.
Where it lives
Modules\NavalDLC\AssetPackages\nested_prefabs_packed.xml. Forty-three ship prefabs store the script, including cog_ship_nested, dromon_ship_nested, drakkar_ship_nested, dhow_ship_nested, corbita_ship_nested, and the storyline hulls.
Examples
No scene file stores this script.
Cog. cog_ship_nested. NavMeshPrefabName cog_ship_navmesh. ShouldUpdateSoundPos off.
Corbita. corbita_ship_nested. NavMeshPrefabName corbita_ship_navmesh. ShouldUpdateSoundPos off.
Roundship. crusas_roundship_nested_q5. NavMeshPrefabName roundship_navmesh. ShouldUpdateSoundPos off.
Catship. catship_ship_nested. NavMeshPrefabName catship_ship_navmesh. ShouldUpdateSoundPos off. The medium catship stores catship_medium_navmesh.
Burning storyline cog. burning_cog_ship_nested_storyline. NavMeshPrefabName burning_cog_ship_navmesh. ShouldUpdateSoundPos off.
Storyline fishing boat. burning_fishing_ship_nested_storyline. NavMeshPrefabName fishing_ship_navmesh_storyline. ShouldUpdateSoundPos off.