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show_component_bbox_radius_script

v1.4.8

Draws the bounding radius of the mesh on this entity. The item-tableau frames store Show on.

Find placed ones in the Scene panel with s:show_component_bbox_radius_script. See Filter.

Where you put it

Add the script to the entity whose mesh you want measured. The only scene is the item tableau. Those frames are marked visible only while editing.

What you set

Native panel.

Panel field What to do with it
Show On: draw the radius. Every opened frame stores on.

What it does

With Show on, the editor draws the component's bounding radius around the mesh. The tableau uses that while framing shields, bows, and slings for icons.

Where it lives

Native script. No prefab stores it. The only scene is Native\SceneObj\scn_item_tableau.

Examples

Shield icon frame. Native\SceneObj\scn_item_tableau. Entity shield_frame, mesh kite_shield_b, tag shield_frame. Show is on. A holster_script sits on the same entity.

Bow icon frame. Same scene, entity bow_frame, mesh shortbow_g. Show is on.

Sling and stones. Same scene. Entity sling_frame uses mesh sling. Entity slingstones_frame uses mesh stone_holster. Both store Show on.