Tile
v1.4.8
A board-game square. The mesh you assign is the tile the game shows and hides.
Find placed ones with s:Tile. See Filter.
Where you put it
Put it on each square entity inside the board prefabs in Modules\SandBox\Prefabs\sp_props_boardgames.xml. The entity already carries the tile mesh.
What you set
The board prefab stores one row.
| Panel field | What to do with it |
|---|---|
| TileMesh | Meta mesh of the square. The opened squares store valid_tile. |
What it does
On init the entity drops its first meta mesh. The board game reads TileMesh back when it needs the square mesh, and it shows or hides the entity.
Where it lives
Managed script. Prefab file: Modules\SandBox\Prefabs\sp_props_boardgames.xml.
Examples
Puluc square. A tile entity in sp_props_boardgames.xml stores TileMesh valid_tile. The Puluc board reads that mesh from the script.
No scene.xscene stores this script.