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DestructedPrefabInfoMissionObject

v1.4.8

Old companion to the retired destruction script. It stores a broken-prefab name and an offset. Nothing in the current game reads those fields.

Find placed ones in the Scene panel with s:DestructedPrefabInfoMissionObject. See Filter.

Where you put it

Do not add it. Broken pieces for a live object belong on DestructableComponent, in DestructionStates.

What you set

No vanilla prefab stores these. The defaults are the code values.

Panel field What to do with it
DestructedPrefabName Prefab name. Default empty.
Translate Offset. Default 0, 0, 0.
Rotation Euler offset. Default 0, 0, 0.
Scale Default 1, 1, 1.

What it does

The class only holds those four values. No other managed script reads them.

Where it lives

Managed script, marked obsolete. No scene.xscene and no prefab under Native, SandBox, SandBoxCore, StoryMode, or NavalDLC stores it.

Examples

No placed copy. There is no scene example and no runtime caller. The class was opened and it has no init, no tick, and no method that spawns DestructedPrefabName.