DestructedPrefabInfoMissionObject
v1.4.8
Old companion to the retired destruction script. It stores a broken-prefab name and an offset. Nothing in the current game reads those fields.
Find placed ones in the Scene panel with s:DestructedPrefabInfoMissionObject. See Filter.
Where you put it
Do not add it. Broken pieces for a live object belong on DestructableComponent, in DestructionStates.
What you set
No vanilla prefab stores these. The defaults are the code values.
| Panel field | What to do with it |
|---|---|
| DestructedPrefabName | Prefab name. Default empty. |
| Translate | Offset. Default 0, 0, 0. |
| Rotation | Euler offset. Default 0, 0, 0. |
| Scale | Default 1, 1, 1. |
What it does
The class only holds those four values. No other managed script reads them.
Where it lives
Managed script, marked obsolete. No scene.xscene and no prefab under Native, SandBox, SandBoxCore, StoryMode, or NavalDLC stores it.
Examples
No placed copy. There is no scene example and no runtime caller. The class was opened and it has no init, no tick, and no method that spawns DestructedPrefabName.