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path_navigator

v1.4.8

Stores a path id and a Speed on the entity that should travel that path.

Find placed ones with s:path_navigator. See Filter.

Where you put it

Put it on the prop that should travel. Ships and birds use it. Path Name must match a path in the scene. No prefab stores the script; scenes place it on the entity.

What you set

Native panel. The ships store this order.

Panel field What to do with it
Path Name Path id.
Speed How fast it travels. Ships use 3 and 4. Birds use 1.4.
path_cache_point_index Stored point index. Every opened placement stores 0.

What it does

Ships and birds store Path Name and Speed. The cache index stays 0 on every one opened below. The bird also has an animation_instance for the flying clip.

Where it lives

Native script. Placements are in Native multiplayer scenes.

Examples

Slow ship. Native\SceneObj\mp_tdm_map_001. Entity ship_a. Path Name path4, Speed 3, cache index 0.

Faster ship. Same scene, a second ship_a. Path Name path_ship, Speed 4, cache index 0.

Birds. Native\SceneObj\mp_sergeant_map_005. Entity Bird. One uses Path Name bird, the next uses forest. Both store Speed 1.4 and cache index 0.