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MultiplayerFireTrebuchetSpawner

v1.4.8

Spawns the fire multiplayer trebuchet. Same ammo checkboxes as the normal trebuchet spawner. This one spawns only the fire prefab.

Find placed ones in the Scene panel with s:MultiplayerFireTrebuchetSpawner. See Filter.

Where you put it

Use trebuchet_a_spawnerFireMP from Modules\Native\Prefabs\spawners.xml. Empty override names spawn trebuchet_a_fire.

What you set

Panel field What to do with it
AddOnDeployTag Tag added on deploy. Empty in vanilla.
RemoveOnDeployTag Tag removed on deploy. Empty in vanilla.
ammo_pos_a_enabled … ammo_pos_h_enabled One checkbox per ammo child. On by default. Off removes that child.
ToBeSpawnedOverrideName Base prefab name. Empty uses the entity name minus the last _piece.
ToBeSpawnedOverrideNameForFireVersion Full fire prefab name. Empty adds _fire.

projectile_pile is hidden on the panel. The prefab stores it at about -5.48, 1.72. Move that child to place the pile.

What it does

Spawns only the fire trebuchet, drops ammo children that are switched off, and copies the deploy tags.

Where it lives

Managed script. Prefab in Modules\Native\Prefabs\spawners.xml.

Examples

Fire trebuchet prefab. spawners.xml, trebuchet_a_spawnerFireMP. All eight ammo boxes on. Pile at about -5.48, 1.72.

Pile moved, ammo left on. Native\SceneObj\mp_siege_map_006_vlandia. One trebuchet_a_spawnerFireMP. The scene only rewrites projectile_pile.