rope_segment_cosmetics
v1.4.8
A point slid along a parent rope. The dropdown name is rope_segment_cosmetics. The script picker files it under ship_visual_only.
Find placed ones in the Scene panel with s:rope_segment_cosmetics. See Filter.
Where you put it
Add the script to a child of a rope_segment. The rope reads each child and parks it at Normalized Location wrt Rope.
Tag the child burning_node if it is a burn point. The rope checks that tag.
What you set
| Panel field | What to do with it |
|---|---|
| Normalized Location wrt Rope | 0 is the start of the rope, 1 is the end. Class default is 0.5. |
What it does
The parent rope places this entity along its curve. A value of 0.5 is the midpoint. The rope hides its own visibility check and moves these children with the curve.
Where it lives
Managed script. Packed copies are in NavalDLC\AssetPackages\nested_prefabs_packed.xml. No loose prefab under Native or SandBox, and no scene.xscene, stores it.
Examples
Cloth bit at the midpoint. Packed prefab cloth_fragment_a. Normalized Location wrt Rope is 0.5. The same value is on cloth_fragment copies that share this script.
A point at the start of a rope. A packed rope child stores 0.
A point about seven tenths along. Another packed rope child stores 0.702.