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rope_segment_cosmetics

v1.4.8

A point slid along a parent rope. The dropdown name is rope_segment_cosmetics. The script picker files it under ship_visual_only.

Find placed ones in the Scene panel with s:rope_segment_cosmetics. See Filter.

Where you put it

Add the script to a child of a rope_segment. The rope reads each child and parks it at Normalized Location wrt Rope.

Tag the child burning_node if it is a burn point. The rope checks that tag.

What you set

Panel field What to do with it
Normalized Location wrt Rope 0 is the start of the rope, 1 is the end. Class default is 0.5.

What it does

The parent rope places this entity along its curve. A value of 0.5 is the midpoint. The rope hides its own visibility check and moves these children with the curve.

Where it lives

Managed script. Packed copies are in NavalDLC\AssetPackages\nested_prefabs_packed.xml. No loose prefab under Native or SandBox, and no scene.xscene, stores it.

Examples

Cloth bit at the midpoint. Packed prefab cloth_fragment_a. Normalized Location wrt Rope is 0.5. The same value is on cloth_fragment copies that share this script.

A point at the start of a rope. A packed rope child stores 0.

A point about seven tenths along. Another packed rope child stores 0.702.