MultiplayerSceneValidator
v1.4.8
Editor button that selects every entity in the scene whose script is a mission object. Saving the scene does not change those entities.
Find placed ones in the Scene panel with s:MultiplayerSceneValidator. See Filter.
Where you put it
Put it on one empty entity in a multiplayer scene. One is enough. The prefab of the same name is MultiplayerSceneValidator in Modules\Native\Prefabs\editor_helpers_&_tests.xml. The skirmish map below does not use that prefab; it adds the script to an empty object.
What you set
| Panel field | What to do with it |
|---|---|
| SelectFaultyEntities | Button. Selects every entity that carries a mission-object script (siege machines, usable points, and the same family). |
The prefab stores the script with no variables. The button is still on the panel.
What it does
Press the button and the current entity is deselected, then each matching entity is selected. On scene save the same list is walked and left as it is.
Where it lives
Managed script. Prefab in Modules\Native\Prefabs\editor_helpers_&_tests.xml. Also on multiplayer battle, sergeant, and skirmish scenes under Modules\Native\SceneObj.
Examples
Empty helper prefab. editor_helpers_&_tests.xml, entity MultiplayerSceneValidator. No variables.
Skirmish map. Native\SceneObj\mp_skirmish_map_013. An empty object at about 524, 223, 18 has the script and no variables.