Town Entity Manager
v1.4.8
Native panel. The color override on a campaign-map settlement icon.
Find placed ones with s:Town Entity Manager. See Filter.
Where you put it
Put it on the settlement icon entity, inside a campaign_icon_capsule_* parent. The icon is tagged village, castle, or town. The SandBox main map uses it on castle_village_S5_2. The rain test scene uses it on town_V5.
What you set
Native panel. Both opened entities store this order.
| Panel field | What to do with it |
|---|---|
| Override Factor Color | On: use Factor Color on this icon. The main-map village stores off. town_V5 in the rain scene stores on. |
| Factor Color | Color, four numbers. Both opened entities store 1, 1, 1, 1. |
What it does
The icon keeps the settlement mesh. Override Factor Color decides whether Factor Color replaces the mesh factor. White with the override off leaves the prefab color alone.
Where it lives
Native script. Placed in the main-map scenes and in Native\SceneObj\rain.
Examples
Sturgia village icon. SandBox\SceneObj\Main_map. Entity castle_village_S5_2, tagged village and castle, under campaign_icon_capsule_80. Override off, color white.
Rain-scene town. Native\SceneObj\rain. Entity town_V5, tagged town. Override on, color white.
NavalDLC\SceneObj\Main_map stores the same script.