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SpawnPointDebugView

v1.4.8

An editor-only spawn-point checker. ActivateDebugUIEditor opens the Mission Spawn Point Debugger while the editor is on.

Find placed ones in the Scene panel with s:SpawnPointDebugView. See Filter.

Where you put it

Drop the prefab SpawnPointDebugView from SandBox\Prefabs\sp_editor_helpers_&_tests.xml. It is visible only in the editor. The window warns when a scene has more than one.

What you set

The prefab stores the script with no variables, so the checkbox starts off. Scenes that rewrite the script turn it on.

Panel field What to do with it
ActivateDebugUIEditor On: the debugger window ticks in the editor. The prefab leaves it off. Opened scenes store true.

What it does

With the checkbox on in edit mode, the window titled Mission Spawn Point Debugger lists spawn-point, chair, passage, and navmesh problems for the scene. A second copy of the script is reported in that window.

Where it lives

Managed script. The prefab is in SandBox\Prefabs\sp_editor_helpers_&_tests.xml. Scenes that place it store the checkbox on.

Examples

Empty prefab. SpawnPointDebugView. The script is present and no variable is stored. Editor-only visibility.

Arena. NavalDLC\SceneObj\arena_nord_a. One SpawnPointDebugView with ActivateDebugUIEditor true.

Village. SandBoxCore\SceneObj\aserai_village_j. One SpawnPointDebugView with ActivateDebugUIEditor true.