LadderQueueManager
v1.4.8
Holds the queue of soldiers waiting to climb a siege ladder or a siege-tower ladder. The ladder or the tower overwrites the face id when the mission starts.
Find placed ones with s:LadderQueueManager. See Filter.
Where you put it
Put one copy on the ladder for each side that queues. A siege ladder carries two, on the ladder root next to SiegeLadder. A siege tower puts one on each ladder child (ladder_left, ladder_right, ladder_middle).
You do not place the waiting spots by hand. The ladder builds the queue arc at mission start.
What you set
| Panel field | What to do with it |
|---|---|
| ManagedNavigationFaceId | Navmesh face the queue is attached to. Ladder prefabs store 0. Tower ladders store 6 or 7. The mission replaces this. |
| ManagedNavigationFaceAlternateID1 | Extra face. Prefabs store 0. |
| ManagedNavigationFaceAlternateID2 | Extra face. Prefabs store 0. |
| CostAddition | Extra path cost. Prefabs store 0. |
| NavMeshPrefabName | Navmesh for this entity. Prefabs leave it empty. |
What it does
At mission start a siege ladder assigns the attacker queue and the defender queue. The attacker queue holds up to 3 climbers on the wall face. The defender queue holds 1 and blocks further use. A siege tower assigns the faces from its own dynamic navmesh (the +5, +6, and +7 faces, and a separate +2 queue) and sets how many soldiers may wait.
Until that runs, the saved face id is only the prefab value.
Where it lives
Modules\Native\Prefabs\props_siege_ladders.xml and Modules\Native\Prefabs\props_siege_siegetowers.xml.
Examples
Two queues on a ladder. siege_ladder_6m has two LadderQueueManager scripts, both with face id 0, alternate ids 0, and CostAddition 0. The same pair is on siege_ladder_7m, siege_ladder_8m, siege_ladder_11m, and siege_ladder_14m.
Tower ladders. On siege_tower_9m, ladder_right and ladder_left store face id 7. On siege_tower_12m, ladder_left stores 6, ladder_right stores 7, and ladder_middle stores 7. siege_tower_5m does not carry this script.
No scene file stores this script. Scenes place the ladder or tower prefab.