GroupSpawnPoint
v1.4.8
A usable place with a delay and a spawn count on the panel. No official scene or prefab places it, and no mission reads those two values.
Find placed ones with s:GroupSpawnPoint. See Filter.
Where you put it
Add it to an entity you want agents to use as a standing place. It does not add its own mesh. Standing points are child usables, the same way as any other usable machine.
What you set
| Panel field | What to do with it |
|---|---|
| Delay | Seconds. Default -1. Zero, or any negative value, means the use is instant. |
| SpawnCount | Default 1. Nothing in the mission code reads this value. |
What it does
The script only stores Delay and SpawnCount. Instant use is derived from Delay: negative (the default) or about zero. SpawnCount is not used by hideout spawning. Hideout reinforcements use a different marker, StealthAreaMarker, and a child tagged reinforcement_ally_group_spawn_point_tag.
Where it lives
There is no prefab and no scene.
Examples
No scene or prefab contains GroupSpawnPoint. The script is only the panel fields above.