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GroupSpawnPoint

v1.4.8

A usable place with a delay and a spawn count on the panel. No official scene or prefab places it, and no mission reads those two values.

Find placed ones with s:GroupSpawnPoint. See Filter.

Where you put it

Add it to an entity you want agents to use as a standing place. It does not add its own mesh. Standing points are child usables, the same way as any other usable machine.

What you set

Panel field What to do with it
Delay Seconds. Default -1. Zero, or any negative value, means the use is instant.
SpawnCount Default 1. Nothing in the mission code reads this value.

What it does

The script only stores Delay and SpawnCount. Instant use is derived from Delay: negative (the default) or about zero. SpawnCount is not used by hideout spawning. Hideout reinforcements use a different marker, StealthAreaMarker, and a child tagged reinforcement_ally_group_spawn_point_tag.

Where it lives

There is no prefab and no scene.

Examples

No scene or prefab contains GroupSpawnPoint. The script is only the panel fields above.