ShipClothFixer
v1.4.8
Feeds the ship's motion into every cloth on the hull so sails and banners move with the ship. The class has no panel fields.
Find placed ones in the Scene panel with s:ShipClothFixer. See Filter.
Where you put it
Add the script to the ship root, next to the physics. It walks every child and every skeleton and takes each cloth simulator.
What you set
The class declares no editor fields. Placements store an empty script tag.
What it does
Each frame it sets a forced velocity on those cloths from how far the ship moved since the previous physics step. In the editor it does the same from the editor tick.
Where it lives
Managed script. Packed ship prefabs in Modules\NavalDLC\AssetPackages\nested_prefabs_packed.xml.
Examples
Conversation longship. NavalDLC\SceneObj\conversation_scene_sea_multi_agent. Entity longship_ship_nested. The script tag is empty. The same entity also has ShipColorAssigner.
Packed hulls, empty tag. Prefabs cog_ship_nested and corbita_ship_nested in nested_prefabs_packed.xml. The same empty tag is on burning_cog_ship_nested_storyline and catship_ship_nested.