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UsableGameObjectGroup

v1.4.8

A parent marker whose real usable object is a focusable child. The group itself has no panel fields.

Find placed ones with s:UsableGameObjectGroup. See Filter.

Where you put it

Add it to a parent entity when the siege-weapon lookup should use a child instead of the parent. The child that matters is the first focusable script under that parent.

What you set

The script adds no fields. IsVisible on the class is the entity visibility, and it is not a panel row.

What it does

When the siege-weapon list asks what a script is, a group answers with the type of the first focusable script on its children. The parent stays a container.

Where it lives

Managed script. No scene.xscene and no prefab under Native, SandBox, SandBoxCore, StoryMode, or NavalDLC stores it.

Examples

No placed entity. The siege-weapon lookup is the caller that was opened: a group answers with the type of the first focusable script on its children.