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CosmeticRopeManager

v1.4.8

Hides a ship's decorative ropes when the camera is far away, and straightens them at mid distance. The script adds no fields.

Find placed ones in the Scene panel with s:CosmeticRopeManager. See Filter.

Where you put it

Add the script to a holder entity whose children are the ropes. The script picker files it under ship_visual_only. The dropdown name is still CosmeticRopeManager.

Each rope the script should drive is a child that contains an entity tagged simple_rope_start with a rope segment on it.

What you set

No panel fields. Placements store no variables.

What it does

Every tick it measures the camera against the holder.

  • Farther than 100 meters: the holder is hidden.
  • Farther than 45 meters: each collected rope is set to a straight line.
  • Closer than that: the ropes are visible and not forced straight.

Where it lives

Managed script. The only copies are in NavalDLC\AssetPackages\nested_prefabs_packed.xml. No loose prefab and no scene.xscene stores it.

Examples

Decorative ropes on a packed hull. Entity rope_cosmetics_holder. No variables. One child is simple_rope_nested. The packed file contains 22 of these holders. The first one sits beside an oar seat and a retracted frame, not in a scene file.