rotator
v1.4.8
Spins the entity. Speed is the only stored field.
Find placed ones in the Scene panel with s:rotator. See Filter.
Where you put it
Add the script to the entity that should turn. Children turn with it. A camera rig uses it on an empty parent. A fly cloud uses it on the particle entity.
What you set
Native panel.
| Panel field | What to do with it |
|---|---|
| Speed | Spin rate. Fly clouds store 100. The banner-piece camera stores 25. |
What it does
The entity keeps turning at Speed. On the fly prefab the same entity also has an ambient sound. On the banner screen the camera is a child of the rotator, so the view orbits.
Where it lives
Native script. No standalone prefab stores the script. The placements are scene entities.
Examples
Flies over a skirmish pit. Native\SceneObj\mp_skirmish_map_007. Entity flow_flies. Speed is 100. The parent cloud also has an ambient fly sound. The winter copy of this scene uses the same speed.
Orbiting camera. SandBox\SceneObj\scn_first_banner_piece_notification. Entity camera_rotator. Speed is 25. The child is camera_static. scn_second_banner_piece_notification has the same script.